

That feeling – knowing something is a terrible mistake, Was my hubris that led me to take on a gang of frogs – ****ing frogs – confident that I could do more damage to them, en masse, than they could do to me with their stupid sticky tongues and fat rubbery thighs. It was me who reckoned I could kill a Beefalo with my feeble flint axe and be away with its meat before its family noticed. My idiotic notion that I could swipe a Tallbird egg for me tea. And yet I still wandered around its ominous yet charming randomly generated maps, blundering into the paths of creatures and then goading them into deadly action like an inept Bear Grylls. Don’t Starve is a game that you prod with sticks, gingerly testing each new thing you discover to see what is dangerous. Thing is, responsibility for each death rested undeniably with me. Assassin’s Creed Valhalla Ultimate Edition In my most shameful moment, I was done in by frogs. A later game came to an abrupt and ignoble halt when a herd of Beefalo took it in turns to trample me into the dirt. Next, I was pecked and kicked to death by Tallbirds. My first game ended almost immediately after I was hacked to death by territorial Pig Men. I came close once or twice, but every time my demise came from the local wildlife. I have died many, many times in Don’t Starve, and not once was my cause of death mere starvation. It makes you start the game thinking that your main concern will be acquiring ample food reserves, but that’s not the case. That title seems so helpful, pretty much doubling as a minimalist player’s guide, but it misleads you, dear reader. Klei Entertainment’s survival sim is a tricky one. Experience is its own reward, but it’d be nice to have something to show for it, too. No achievement, no leaderboard score, nothing but the story I just told you. It was a fair death – I could’ve prevented it by doing more mentally stimulating activities like crafting science items like lightning rods – but what bothered me about it is that I was left with nearly no recognition from Don’t Starve itself. Of course, a few minutes later my sanity meter drained due to my character’s exhaustion, and my weakness gave a laughably weak frog the perfect opportunity to chisel the rest of my health away. Assassin’s Creed Unity Gold Editionįrighteningly quickly, the entire forest went up in flames, and my attackers were all reduced to piles of silk… which I picked up and used to make a vest.

Realizing there was little hope for escape, I threw caution to the wind and started a nearby tree on fire. In one game I found myself low on supplies and pursued through the woods by a horde of vicious spiders. And while there’s a fair amount of mundanity associated with that, those efforts culminate in desperate and tense struggles for survival. The gameplay cycle is simple: explore the world and gather materials during the relative safety of daylight, survive the night by crafting a fire and consuming some food, repeat.

The visuals are accompanied by a carnivalesque soundtrack that, while immediately catchy, lacks any sort of variation and quickly led me to switch it off and search for my own creepy music to play in the background. This atmosphere of a child’s storybook gone awry is aided by a novelesque menu system and comically blunt bits of story. Like a popup book from the mind of Tim Burton, the gothic-inspired look makes even the most benign shrubbery seem threatening. The moment I landed in my randomly generated world I was struck by an immense appreciation for the paper-cutout graphical style and whimsical presentation. Some adventurers will view this freedom as a liberating canvas on which they can express their patience, creativity, and bravery, but this complete lack of direction or goals beyond simply staying alive prevented me from ever really bonding with Don’t Starve.
